Oliver Siegenthaler La importancia del juego en el diseño
Lauren Fisher Why Creativity Can't Be Automated
Darya Medinina Game
Padmaja Nagarur CEO of Artflute
Flavio Escribano Teaser | Eras de Gamificación
Robert Generette III Using New Tools to Change Your Game
Rodrigo Alem Fernández Rodrigo Alem Fernández
Jarryd Huntley We All Play Games
Aleva Povisheva Why adults keep on playing games
Greg Tavares Make Believe in Empathy
Wandile Msomi The Game
Sadia Bashir Play
Danielle L. Reddick Theater Games for Humans
Dani Abram Secrets, lies and vidja games
Andrea Merlotti GAME Il gioco è una cosa seria
Fia Tjernberg Fia Tjernberg
Jade Quoi Game
Min Chen Cambiar las reglas del juego
Geneviève Provencher-St-Cyr Geneviève Provencher-St-Cyr
Greg Bayles Games That Make Us Whole
Victor Aleman The grid
Javier Sánchez Año El juego para salvar vidas
Sarah Kate Noftsinger & Mike Benford The Game Behind the Game
Austin Blanch and Matthew Malecha Two Mini Talks on Game
Thomas Howalt Thomas Howalt on Games
Sandrine Pilloud Sandrine Pilloud on Being a Game Artist
Sheldon Grizzle A Beautiful Game
TOYKYO **Hey, ___ let's play!**
Elmar Sprink Elmar Sprink
Andrés Cuervo Q&A with Andrés Cuervo
Andrés Cuervo Game Feel: Beyond Pictures under Glass
Rodrigo Taramona Rewisor
Jennifer Magley Game
Tiffany Lanier Be a Game Changer!
Gordon Hamilton Beauty before Truth
Sean J. Jordan How to Hack Gaming Into an Essential Part of a Healthy Lifestyle
Caitlin Goodale Gamers are not who you think...
Marissa Kelly The Boss of Fun
Devon Trevelyan Knight Moves Cafe
Gary Ware Playful AF
Assael Romanelli Game with Assael Romanelli
Kat Kavanagh Live more gamefully!
Mikołaj Stroiński Q & A
Mikołaj Stroiński Find your passion, play game, play music!
Andrea Horan Game
Derk de Geus The Game of Life
Rosa Hernandez Playing for Interactive Experiences
Kadri Haljas The concept of games with an important purpose
Crykit Learn how to Play That Game
Michael Fearne Pivotal Play
Matei Branea On the Importance of Playfulness
Alex Brunori The Idea Game.
Brady Gill Celebrate Being Playful
Maru Nihoniho Tākaro - Play
Isabella Springmüll Isabella toda una gamechanger por ser la primera diseñadora de modas sindrome down
Daniele De Rosa Giocare è una cosa seria!
Naroote Foo Naroote Foo
Sean Duncan Down With Games! Rethinking Play in Everyday Life
Cas Holman Toys That Transcend Identity
Cas Holman Q&A with Cas Holman
Cas Holman Live performance by Caitlin Mahoney
Cas Holman 30-second pitches
Michael Neudert "Die Geschichte der Videospiele ist eine Geschichte voller Missverständnisse ..."
Claire Drennan Sustainability in a series of continuous loops
Nicholas Mirabello The Mental Game
Edgard Gouveia Jr. Game - Abril 2018
Christian Budde Christensen Wasting Time In North Korea
William Chen 2018 Apr. Game
Laura Seargeant Richardson Designer
Ali Greenberg All in the Game
Meg Wise The Importance of Play
Koze.tv T’es pas game!
Khyati Gupta Babbar Life is a game, all you need is how to play it
Marc Wilhelm What does a game designer do?
Juana Guarderas Juana Guarderas
Moradi Il gioco de IlSedicenteMoradi
Adrian Rusu How you can use game mechanics in other experiences
What Are We Trying to Say?
Veselin 'Frujin' Handjiev Game as a natural way to learn
Ally McLean Game Developer, Writer and Producer
David František Wagner Hra.
Tamara Joseph Tamara Joseph: The Fashion Industry Game
Дмитрий Пискарев Game
Laura Euro Game
Nikki Hitchcock On Game
AB (Adrian) Butler Learning the Game for Me
Negin Singh Executive Director, Santa Monica Pier
Clemens Scott Clemens Scott
Hazel Bradshaw Game Design Psychology & Everyday Life
Rudolf Inderst All Work And No Play Makes Jack A Dull Boy!
Marcus Ross Get Your (Board) Game On.
Fabian Degen on Game
Andrew Jones Game for Survival
Alex Khaykin Play in Work and Life
Lisa Wrightsman Lisa Wrightsman Q&A
Lisa Wrightsman Game
Jay DeMerit Determination & Pursuit
Lisa Slagle 3 Tactics to Level Up Your Creative Game
Game On Nicholas Chan and Andrew Koch: Game On
Armin Vit la relación entre el amor y el odio en el proceso de hacer realidad nuestras ideas
Momo Pixel Go with it
Marianna Paszkowska Variable Fonts
Nora Al-Jundi Nora Al-Jundi
Javier Sánchez Año La creatividad y el juego, según Javier
Blake Compton Game Yourself
Scott Triana Beer Creative - Beer Pong Rules
Damon Young Writer, columnist, humorist
James Lindsey Dream Game
Kathleen Shannon Throwing Yourself Into the Game
JP van Seventer JP van Seventer talk GAME
christina dias Kombina da Chris
Charlotte Roller Girls Game
Jordan Weisman Tech is not what games are about.
Randy Pitchford CEO and President of Gearbox Software
Jay DeMerit You got game?
Gamers are not immediately who you think they are
It's so scary to give your stuff to people
The games industry is not just skewed in terms of genders, it's also skewed in terms of race, in terms of class, in terms of age and also in terms of the types of games we like to play.
Compared to the fact that it's almost 50/50 of people playing games; the fact we're not really that diverse at all when it comes to people making them gets to be a problem.
if games are broader than we thought they might be, then gamers must be broader as well.
when we actually think about what games are as a medium and what they could be, it's so much broader than these digital products that we would think of immediately
To me i'd say game UX is about balancing effort and ease
Stand in your truth; Sometimes being afraid is a good thing, just put one foot in front of the other.
Todos necesitamos un poco de humor y diversion. Los juegos pueden ayudar a resolver problemas complejos.
La diversión es una herramienta poder para motivar a la gente y para enseñanza.
Ganas o pierdes , en el juego siempre ganas.
Nos gustan los juegos. Uno se junta a jugar el fútbol 5, o a jugar cartas, o lo que sea, etc. Aceptemos eso, abracemos eso, ¡sigamos jugando!
Para hacer las cosas que amamos tenemos que aprender a aceptar las cosas que odiamos.
I've got some heeled brogues. I mean business!
If you're going to die, have a really good think...about why you died, and what you can do about it, and what was it that caused it.
The best thing that happened to me in Cardiff was finding my squad.
Being a freelancer can feel like a big fight...but it's not! It's a fighting game...which, there's a huge difference
Can I get the fire back somehow?
I think at some point we all get a 'Continue'.
Dinosaurs do exist, and it is not your fault.
Say yes, and then learn later.
No deberíamos nunca subestimar el poder de los juegos.
My, jako lidi, vytváříme seznamy, protože se bojíme smrti.
Tím, že prožíváte až desítky cizích životů, máte pocit, že smrt oddalujete.
Hra jako forma meditace je poměrně populární koncept.
Hledáme tisíce různých úhlů pohledů na svět... někteří pořád.
"Hra je v každém případě série smysluplnných rozhodnutí" - Sid Meier
Hra je svoboda sama.
Když si to řeknete racionálně, tak to zní jako ta úplně nejhorší věc na světě, co můžete dělat.
Abychom to měli napínavější, tak si dáme kvalitní intelektuální soutěž.
Never judge what you're doing in the play. Just play, and then later talk about how it worked.
I believe the primary benefit to make-believe, the one that we can apply in all walks of life, is it trains you for empathy.
The thing about infinite game that turns me on, that makes me happy, that makes me have fun is collaboration.
To me success looks like community.
Fun kills fear.
Maintain your collaborative skills—which you’ve been socialized to have, and develop your make-believe skills—which you’ve been socialized to give up, and then you can have the best of both worlds.
Whenever I want to solve a problem, the first thing I do is, I go: ‘Imagination on.’ Like a superpower. I just visualize and try to put myself in the moment, and then solutions come to me.
We are in an era where empathy is hugely important.
If you make-believe, you’re constantly working the muscle in your brain to see the world from other people’s eyes.
Tem gente morre sem saber o jogo que jogou na sua vida.
The more that we play with the tools we use whether they're digital, whether they're physical, whether they're frameworks, the more creativity we will have
The future favors the flexible.
The way that kids play in nature is really essential to the way that their mind works.
All spaces within a city should be playful and should encourage people to participate and should offer opportunities for engagement.
Play is a surprisingly simple way to help kids grow and thrive in terms of their physical health, their social capacity, their emotional health, their language development and their cognitive skills.
I'm defining play as something that you do without a purpose...and I hope that not just children, but adults are spending a lot of time playing, too.
It's really important that we celebrate the successes of our lives. In games, we have that feedback loop. It tells us when we're doing good, but in everyday life we don't celebrate enough
So we play when we live a creative life. We too, I hope, are aiming to always keep playing.
When I am working on a design and it's not going right, why do I keep working on it? It's because it's pleasurable. So this bigger concept of pleasure encompasses fun. Just as game is a smaller portion of play.
The question that you want to ask yourself is: how am I going to change the game for good?
When you’re more conscious, you’re then able to help and heal those around you.
In order to be a positive game changer, you must be willing to be comfortable with being uncomfortable.
We have to own who we are.
You have a responsibility to humanity and the planet to connect, grow and become the best version of yourself.
If you have an idea and you don't act upon it... that's just a dream
See the unity we have and the camaraderie and the friendships that we've grown... and take it even further.
Make it undeniable. Believe in yourself. Bet on yourself first.
You can't really have 'game' without talking about your team. You definitely need your team.
I never really thought that at one given moment that someone would hear me and want to dream themselves.
It's all based on perception — the way you look at things.
Sometimes a lot of people don't understand how therapeutic music is and how much we put into our music as artists, especially artists that are living their truth.
I had this childhood dream of being heard. All I ever wanted was to just be heard.
I feel like dreams are the most important thing that we have. I feel like if you take a child's dream away, you take their life away.
Laughing helps us be focused.
If we played more together, we would actually like each other more.
Games have the potential to change the world. It has the potential to help us see things in a different perspective. It has the potential to help us come closer together.
It's not going to be easy. But it's going to be worth it.
What we’re doing is we’re using all of our creativity, and all of our bravery and honesty and courage. So I ask you, in your next project, in your next effort, how can you do this? How can you help us see and feel the future? See something distant and far away?
Why does it work? Again, we’re carrying our trash. We’re helping people see the delayed and distant implications of their actions in a way that is meaningful, that touches hearts…and helps compel people to action in some powerful way.
After playing the game, 83 percent were more likely to take action on climate.
People get creative in a game. They play, they experiment, they try new things, they get big, they get bold…And people are seeing, how do they depend on each other. They need each other. They work together to solve this big problem.
The Buddhists say that the illusion of separateness is the source of all our suffering… If that’s the case, could the experience of interdependence be the source of our joy?
In this world, there’s no away.
When cause and effect are distant in time and space, we don’t learn. We don’t know how to respond and improve our actions.
I’m going to tell you two stories of games that have helped solve this exact problem. Playful, competitive interventions into the world - games - that help solve complex problems. And then I’m going to ask you to do more than you’ve ever done to take the actions that will avoid these big problems that we’re seeing. Because we can do it.
Celebrate your wins along the way.
There’s no secret, there’s no blueprint to having any amount of success. I really think it’s just about showing up.
You find your voice by using your voice.
To do game design properly, you should first take the barest idea you have, make it into a prototype that you can play, and get it on the table as soon as possible. Everything else is just talking.